Am 12.12.2010 00:39, schrieb Alain:
> I don't think that it will exactly reproduce the real world, as at least
> part of the effect is related to polarisation.
The fresnel formulae used in POV-Ray already take into account that
differently polarized light is reflected at different intensity. They
should be ok, under the presumption that the incoming light is
non-polarized.
Post a reply to this message
|