POV-Ray : Newsgroups : povray.advanced-users : Specular & Fresnel : Re: Specular & Fresnel Server Time
28 Sep 2024 06:13:45 EDT (-0400)
  Re: Specular & Fresnel  
From: clipka
Date: 11 Dec 2010 18:48:20
Message: <4d040dc4@news.povray.org>
Am 12.12.2010 00:39, schrieb Alain:

> I don't think that it will exactly reproduce the real world, as at least
> part of the effect is related to polarisation.

The fresnel formulae used in POV-Ray already take into account that 
differently polarized light is reflected at different intensity. They 
should be ok, under the presumption that the incoming light is 
non-polarized.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.