|
|
> You probably mean 9270 rather than 1200
I mentioned 1200 because of the values used in your original map
texture_map
{
[0 TM_Shore]
...
[1200 TM_Alpine]
}
> but regardless whether I used gradient y or gradient y*9270
oops, sorry, I misremembered how gradient treats the
length of the direction vector. Instead, try
gradient y scale <1,9270,1>
Post a reply to this message
|
|