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Am 11.12.2010 02:58, schrieb [GDS|Entropy]:
> Is this something that would require "obtaining" the geometry with an
> SDL raytracer that dumps optimized points to a mesh
> creation/optimization macro? (I really hope not..REALLY hope not..)
Normally yes - sorry.
But then again, POV-Ray has super-normal powers ;-)
One option that springs to my mind is to render an animation series of
"slices" of the object, then use an external tool to trace the outlines
of the shape in order to create a vertex cloud, and ultimately connect
them to a mesh. Maybe do some sophisticated cleanup to reduce the vertex
count where possible. Voila.
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