POV-Ray : Newsgroups : povray.general : Blobs to mesh conversion? : Re: Blobs to mesh conversion? Server Time
29 Jul 2024 18:24:00 EDT (-0400)
  Re: Blobs to mesh conversion?  
From: clipka
Date: 11 Dec 2010 15:07:15
Message: <4d03d9f3$1@news.povray.org>
Am 11.12.2010 02:58, schrieb [GDS|Entropy]:

> Is this something that would require "obtaining" the geometry with an
> SDL raytracer that dumps optimized points to a mesh
> creation/optimization macro? (I really hope not..REALLY hope not..)

Normally yes - sorry.

But then again, POV-Ray has super-normal powers ;-)

One option that springs to my mind is to render an animation series of 
"slices" of the object, then use an external tool to trace the outlines 
of the shape in order to create a vertex cloud, and ultimately connect 
them to a mesh. Maybe do some sophisticated cleanup to reduce the vertex 
count where possible. Voila.


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