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On 12/6/2010 5:17 PM, Darren New wrote:
> John VanSickle wrote:
>> I found even parts of Myst to be rather frustrating. There are places
>> where the interface is inconsistent, in that to progress, you have to
>> try things that the game engine doesn't respond to anywhere else in
>> the game.
>
> I remember there being things you could interact with that weren't
> obviously pointed out as such (like the door to the imager chamber), but
> I don't remember what you're talking about. Like what, out of curiousity?
The elevator in one of the ages. You hit the button, and then have to
jump out before it starts moving. For the rest of the game, when you
hit the button to make something go, you can't do anything until the
animation is done.
But with this one elevator, you hit the button, then click somewhere
else, and then everything goes fine.
Regards,
John
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