POV-Ray : Newsgroups : povray.off-topic : Limbo : Re: Limbo Server Time
3 Sep 2024 21:12:44 EDT (-0400)
  Re: Limbo  
From: John VanSickle
Date: 11 Dec 2010 13:47:17
Message: <4d03c735$1@news.povray.org>
On 12/6/2010 5:17 PM, Darren New wrote:
> John VanSickle wrote:
>> I found even parts of Myst to be rather frustrating. There are places
>> where the interface is inconsistent, in that to progress, you have to
>> try things that the game engine doesn't respond to anywhere else in
>> the game.
>
> I remember there being things you could interact with that weren't
> obviously pointed out as such (like the door to the imager chamber), but
> I don't remember what you're talking about. Like what, out of curiousity?

The elevator in one of the ages.  You hit the button, and then have to 
jump out before it starts moving.  For the rest of the game, when you 
hit the button to make something go, you can't do anything until the 
animation is done.

But with this one elevator, you hit the button, then click somewhere 
else, and then everything goes fine.

Regards,
John


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