POV-Ray : Newsgroups : povray.binaries.images : Problem with a nested texture_map : Re: Problem with a nested texture_map Server Time
2 Nov 2024 12:23:31 EDT (-0400)
  Re: Problem with a nested texture_map  
From: Thomas de Groot
Date: 11 Dec 2010 03:01:21
Message: <4d032fd1$1@news.povray.org>
What I generally do is determine the minimum and maximum extent of the 
height_field using:

#declare Min = min_extent(Landscape).y;
#declare Max = max_extent(Landscape).y;

and use those values in the altitude parameter:

altitude <0.0,  0.2, 0.0> , Min , Max

You may then have to experiment further with your pigment_map{} 
texture_map{} values of course to get what you want.

Hope this helps

Thomas


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