High!
On 11.12.2010 01:30, Christian Froeschlin wrote:
> I don't think any pattern can yield values > 1.0.
> Try dividing all values in the map by 1200 and
> using "gradient 1200*y" instead.
You probably mean 9270 rather than 1200, as 9270 is the heightfield's
size in the y direction (422+8848)... so I divided all texture_map
values by 9270, but regardless whether I used gradient y or gradient
y*9270, attached below is what I got...
Strange!
See you in Khyberspace!
Yadgar
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