POV-Ray : Newsgroups : povray.binaries.images : Problem with a nested texture_map : Re: Problem with a nested texture_map Server Time
2 Nov 2024 12:20:46 EDT (-0400)
  Re: Problem with a nested texture_map  
From: Jörg 'Yadgar' Bleimann
Date: 10 Dec 2010 21:25:14
Message: <4d02e10a@news.povray.org>
High!

On 11.12.2010 01:30, Christian Froeschlin wrote:

> I don't think any pattern can yield values > 1.0.
> Try dividing all values in the map by 1200 and
> using "gradient 1200*y" instead.

You probably mean 9270 rather than 1200, as 9270 is the heightfield's 
size in the y direction (422+8848)... so I divided all texture_map 
values by 9270, but regardless whether I used gradient y or gradient 
y*9270, attached below is what I got...

Strange!

See you in Khyberspace!

Yadgar


Post a reply to this message


Attachments:
Download '2010-12-11 southwestern tasmania, take 11.jpg' (117 KB)

Preview of image '2010-12-11 southwestern tasmania, take 11.jpg'
2010-12-11 southwestern tasmania, take 11.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.