POV-Ray : Newsgroups : povray.binaries.images : Problem with a nested texture_map : Re: Problem with a nested texture_map Server Time
2 Nov 2024 12:19:55 EDT (-0400)
  Re: Problem with a nested texture_map  
From: Christian Froeschlin
Date: 10 Dec 2010 19:30:36
Message: <4d02c62c$1@news.povray.org>


> As real world altitudes stretch from -422 (Dead Sea) to 8848 metres (Mt. 
> Everest) and I applied the composite texture_map (see code below) 
> *after* scaling the heightfields, I used height values in metres rather 
> than the common relative values from 0 to 1.

I don't think any pattern can yield values > 1.0.
Try dividing all values in the map by 1200 and
using "gradient 1200*y" instead.


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