POV-Ray : Newsgroups : povray.binaries.images : Beta 40 texture_map : Re: Beta 40 texture_map Server Time
2 Nov 2024 12:22:10 EDT (-0400)
  Re: Beta 40 texture_map  
From: clipka
Date: 10 Dec 2010 13:05:56
Message: <4d026c04$1@news.povray.org>
Am 10.12.2010 18:33, schrieb Dave Blandston:
> clipka<ano### [at] anonymousorg>  wrote:
>> Please help us with some details. What pattern are you using, and what
>> textures do you map?
>>
>> As a quick guess I'd say you're using an image_pattern and experiencing
>> gamma issues.
>
> These are the textures in my image that changed from Beta 39 to 40. The textures
> that don't use "texture_map" remained the same. The final textures that are
> applied to the objects are called "CaseColor" and "BulletColor."

Try adding "noise_generator 1" to the offending textures.

POV-Ray 3.7 beta 39 (and probably also earlier betas) had a bug causing 
the noise_generator to default to 1 instead of 2 for patterns used 
directly in a texture{} statement (which typically occurs in combination 
with a texture_map). This caused a change in overall "brightness" of the 
pattern. As this was fixed with beta 40, your observation may well be a 
result of this change.

If that is the case, then beta 40 is right and 39 was wrong, and the 
easiest way to fix your scene is probably to explicitly specify 
"noise_generator 1" wherever you are using a texture_map.

See http://bugs.povray.org/task/168 for a few more details.


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