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Warp wrote:
> I'm not so sure I would call, for example, the problem "is this point
> inside this polygon?" a problem of physics. It sounds mostly a problem
> of pure mathematics.
That's a fair point. I hadn't really been thinking along those particular
lines.
>> None of those
>> apply to programming a board game, for example.
>
> If you need to program an AI opponent for such a board game, it certainly
> requires knowledge on several sub-branches of mathematics.
True, true. But only "mathematics" because that's what we call things like
alpha-beta pruning and graph running and so on, if you see what I mean. Lots
of the stuff that AI does isn't what I'd call "mathematical" even tho you
use math to describe it. It's just algorithms that the inventors happened to
describe as math first, I'd say.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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