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Am 10.12.2010 02:22, schrieb Dave Blandston:
> I promise I read the change log for Beta 40 and did not see anything about
> changes to how texture_map works. In this image, the copper bullet and the brass
> case are texture_maps, and everthing else is either a layered texture or a
> simple texture. The texture_map textures look much different...
Please help us with some details. What pattern are you using, and what
textures do you map?
As a quick guess I'd say you're using an image_pattern and experiencing
gamma issues.
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