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Darren New <dne### [at] san rr com> wrote:
> Warp wrote:
> > Geometry, trigonometry and in some cases even calculus has been quite
> > useful in graphical-heavy and game programming.
> But in a sense, that's because you're simulating physics.
I'm not so sure I would call, for example, the problem "is this point
inside this polygon?" a problem of physics. It sounds mostly a problem
of pure mathematics.
> None of those
> apply to programming a board game, for example.
If you need to program an AI opponent for such a board game, it certainly
requires knowledge on several sub-branches of mathematics. Perhaps not eg.
trigonometry (unless the board game is more heavily based on the actual
geometry of the board), but certainly others.
--
- Warp
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