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nemesis wrote:
> Darren New <dne### [at] san rr com> wrote:
>> Warp wrote:
>>> Geometry, trigonometry and in some cases even calculus has been quite
>>> useful in graphical-heavy and game programming.
>> But in a sense, that's because you're simulating physics. None of those
>> apply to programming a board game, for example.
>
> they do for your game interface, unless you go for 70's ASCII interface. :)
I didn't use any of those for my puzzle game. Sure, the graphics card was
doing that stuff, but that's only because it's doing 2D with a 3D engine.
Mostly you don't really need that sort of thing outside of simulating
(however approximately) physics, methinks.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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