POV-Ray : Newsgroups : povray.off-topic : I haven't read the entire paper yet, but the analogies are rather apt : Re: I haven't read the entire paper yet, but the analogies are ratherapt Server Time
3 Sep 2024 21:12:40 EDT (-0400)
  Re: I haven't read the entire paper yet, but the analogies are ratherapt  
From: Darren New
Date: 9 Dec 2010 20:43:19
Message: <4d0185b7$1@news.povray.org>
nemesis wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Warp wrote:
>>>   Geometry, trigonometry and in some cases even calculus has been quite
>>> useful in graphical-heavy and game programming.
>> But in a sense, that's because you're simulating physics. None of those
>> apply to programming a board game, for example.
> 
> they do for your game interface, unless you go for 70's ASCII interface. :)

I didn't use any of those for my puzzle game. Sure, the graphics card was 
doing that stuff, but that's only because it's doing 2D with a 3D engine. 
Mostly you don't really need that sort of thing outside of simulating 
(however approximately) physics, methinks.

-- 
Darren New, San Diego CA, USA (PST)
   Serving Suggestion:
     "Don't serve this any more. It's awful."


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.