Warp wrote:
> Geometry, trigonometry and in some cases even calculus has been quite> useful in graphical-heavy and game programming.
But in a sense, that's because you're simulating physics. None of those
apply to programming a board game, for example.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."