POV-Ray : Newsgroups : povray.off-topic : Limbo : Re: Limbo Server Time
3 Sep 2024 21:15:56 EDT (-0400)
  Re: Limbo  
From: Patrick Elliott
Date: 6 Dec 2010 23:04:25
Message: <4cfdb249$1@news.povray.org>
On 12/5/2010 1:52 PM, Warp wrote:
> Patrick Elliott<sel### [at] npgcablecom>  wrote:
>>> Roger Ebert is full of BS.  Watching games is not the same as playing them.  I
>>> first realized games could be art when I would not pay attention to the score
>>> anymore...
>>>
>>> He's like one of those late 1800's drama critics dismissing cinema as a cheap
>>> toy medium...
>>>
>>>
>> He has, fairly obviously, never a) played games that have real stories
>> (which could stand as movies, if you yanked out the player interaction),
>> or b) gone to/heard of interactive art exhibits.
>
>    He says: "No one in or out of the field has ever been able to cite a
> game worthy of comparison with the great poets, filmmakers, novelists and
> poets."
>
>    Even if that were true (which is debatable), it still doesn't make sense.
> Is the requirement for something "being art" that it has to be comparable
> with great examples of other fields of art?
>
>    Is he, basically, saying that "if it's not great art, it's not art at
> all"? That sounds like snobbery to me.
>
Snort. Worse, I had to read a lot of the "great whatnots" in school, as 
I am sure a lot of other people did. As near as I could tell, "great" 
meant wordy, weak plotted and boring, mixed with a bit of, albeit 
understandable, confusion, delusion, bigotry, and/or cluelessness. The 
worst "junk" Sci-Fi often at least *attempted* to ask questions about 
whether or not the reality the people where it made sense at all, and 
give reasons why. The best of the "classics", like Hemingway, spent 10 
pages describing drapes billowing in the wind. You could SDL the damn 
things in less lines than it took for the man to describe one damn room. 
The actual book, if you removed all that stuff, would have been 2 more 
pages. lol

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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