POV-Ray : Newsgroups : povray.off-topic : Drunken pathing... : Re: Drunken pathing... Server Time
3 Sep 2024 15:13:58 EDT (-0400)
  Re: Drunken pathing...  
From: Le Forgeron
Date: 5 Dec 2010 04:35:42
Message: <4cfb5cee@news.povray.org>
Le 05/12/2010 04:12, Patrick Elliott nous fit lire :
> On 12/4/2010 7:50 PM, Patrick Elliott wrote:
>> On 12/4/2010 12:22 PM, Le_Forgeron wrote:
>>> Le 04/12/2010 20:08, Patrick Elliott nous fit lire :
>>>
>>>>
>>>> Any suggestions?
>>>>
>>> Change your spline, get a x spline (basic, general or extended) or a tcb
>>> spline and adjust some parameter with the damage level.
>>
>> Hmm. Tcb and General X Spline do both look real interesting. Now to hunt
>> down formula on them I can bloody understand. lol

> It only gets worse with Tcb. It looks like the 'D' interpolation
> stuff is going on from the one I was looking at, but I am not sure..
> Worse, the code example given is a mish mash of *multiple* curve types,
> so its fuzzy as to what belongs to what, and why, and what is being done
> in there too.
> 
> Sigh. Some days it seems like I need to go back and take/retake about 6
> years of math. lol
> 

You might get some code in the sources of megapov. (have a look at
sources/patches/patches.h )

Attached is a document about x splines.


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Attachments:
Download 'xsplines.10.1.1.44.5770.pdf' (283 KB)

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