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> Christian Froeschlin<chr### [at] chrfr de> wrote:
>> Independent of this issue: Would it be useful to have a
>> setting of "color_gamma" that tells POV-Ray how to interpret
>> literal color values specified in SDL? The default value of 1.0
>> would yield the current behavior while e.g. 2.2 would internally
>> convert a value as rgb 186/255 to rgb 0.5 without the need for
>> plastering your code with gamma macros.
>
> Or a global_setting to toggle like default settings that just stipulate: for
> every pigment past this point assume every color raised to the power 2.2 or 1.8
> or whatever but then we're back to assumed_gamma again. The trouble is too that
> ambience and light intensities and a whole host of other variables
> are also playing their part. At this point, I would just like to see 3.6 ported
> with multi-processor support.
>
>
Yes, and then you get scenes with some very weird assumed_gamma values,
like: -2.7, 7.8, 0.1, 19,...
Pure madness.
Alain
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