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"Alain" <aze### [at] qwertyorg> schrieb im Newsbeitrag
news:4ce824bc@news.povray.org...
> Did you try applying the rotations before translating to the final
> location?
Yes, I did - see here:
#declare Earth_Slice=
object
{
Earth_Slice_N34E067
texture
{
pigment { color rgb <1, 0.9, 0.4> }
finish { ambient 0.1 diffuse 1 brilliance 0.4 }
}
rotate <0, -Earth_Rot, 0>
translate Earth_Pos
// rotate <Earth_Tilt, 0, 0>
}
...and the original mesh2 definition does not contain any rotate statement
at all!
See you in Khyberspace!
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