POV-Ray : Newsgroups : povray.off-topic : Echoes from the past : Re: Echoes from the past Server Time
3 Sep 2024 21:14:33 EDT (-0400)
  Re: Echoes from the past  
From: Darren New
Date: 18 Nov 2010 11:29:49
Message: <4ce5547d$1@news.povray.org>
Warp wrote:
>   Most of the "big" game engines (especially the Unreal Engine) support
> multithreading today, 

Heck, even XNA supports it on the xbox. It's a bit funky to get it set up - 
you have to create a thread, assign the thread to a core (some of which are 
reserved), and then run the thread, and that thread never changes cores. But 
it's supported if you want to do (say) physics on one core and rendering on 
another.

-- 
Darren New, San Diego CA, USA (PST)
   Serving Suggestion:
     "Don't serve this any more. It's awful."


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.