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Warp wrote:
> Most of the "big" game engines (especially the Unreal Engine) support
> multithreading today,
Heck, even XNA supports it on the xbox. It's a bit funky to get it set up -
you have to create a thread, assign the thread to a core (some of which are
reserved), and then run the thread, and that thread never changes cores. But
it's supported if you want to do (say) physics on one core and rendering on
another.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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