POV-Ray : Newsgroups : povray.general : cracking a sphere : Re: cracking a sphere Server Time
29 Jul 2024 18:28:13 EDT (-0400)
  Re: cracking a sphere  
From: Christian Froeschlin
Date: 17 Nov 2010 18:26:10
Message: <4ce46492@news.povray.org>
Anthony D. Baye wrote:

> I think that what I need is a high-definition height map, with the crack drawn
> in.  Something that I can wrap around a sphere...

you can also wrap a crackle pattern around a sphere
using a spherical warp {}. Then the corresponding pigment
function should be suitable for use in the iso_surface by
subtracting it from the base sphere.


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