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Trying to decide, already, what to do about Halloween next year.
Considering "improving" my Jedi costume and one thing I thought about
adding is "electrobinoculars". Mind, short of wearing like.. contacts
that are polorized for 3D, I see no practical way to do them the
"original" way they where in SW:EP1 (hint - you looked in the end with
one opening, the one with two openings was pointed *at* the thing you
wanted to look at. The rest of the movies they end up using them like
the "front" is the one with a single opening...) Basically, this would
imply that Luke's used a holographic display on "his" side, and
generated that from the two images taken in from the front, with
magnification.
Ok, so.. As I said, that design is pretty much out... lol Can probably
fake it by placing an eye separator in between images.. Close enough I
guess. lol
Now, the trick is, if I can figure out how, I plan to find two LCDs, of
some sort, of the same type/size, and have them for left and right eyes.
Then, use CCDs to "capture" the images (way easier to find too), and
tweak them, including adding lettering, etc., via a microcontroller, to
the image, before display. *But*, for this to work as a believable
design, I need to be able to "magnify" the image, and not using some
crappy pixel magnification (or at least not mostly, though mixing the
two could be.. complicated).
Finally, to my question - Anyone know any sites/sources, where I could
work out how to build the necessary mini-telescoping type optics
"inside", which would be needed to do true magnification? Shouldn't be
too hard to put together a step motor rig to move lenses on both sides,
to match, but, its figuring what lenses I would need to make it work at
all that I don't have a damn clue about.
Course, it might turn out to be a project that sits in the corner for
years, instead of being finished immediately. lol But, it would be damn
cool to build something that works.
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
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