Le 10/11/2010 17:45, Tek nous fit lire :
> Here's a simple example. Render a few frames of this (e.g. +kfi0 +kff20)
Thanks.
Testing with 3.6 for windows, the reported issue was already there.
(the noise at horizon stays the same).
But that change if you raise the blur_samples to 20.
(In fact, even a value of 5 make a change at the horizon)