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Invisible escreveu:
> http://hackage.haskell.org/trac/ghc/blog/LetGeneralisationInGhc7
>
> "The old [engine] had grown to resemble the closing stages of a game of
> Jenga, in which making any change was a delicate operation that risked
> bringing the whole edifice crashing down. In particular, there were a
> dozen open bugs [...] that I had no idea how to fix."
>
> I think that's a really amusing quote. How many of you have worked on
> programs that look like "the closing stages of a game of Jenga"? :-D
I believe any software eventually reach that stage. The more you add,
the more complex, the more resistent to change, the more ugly, the more
fragile to subtle bugs. Its inertial mass at work...
--
a game sig: http://tinyurl.com/d3rxz9
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