POV-Ray : Newsgroups : povray.off-topic : What is the Universe made of? : Re: What is the Universe made of? Server Time
3 Sep 2024 21:18:24 EDT (-0400)
  Re: What is the Universe made of?  
From: Patrick Elliott
Date: 5 Nov 2010 23:06:13
Message: <4cd4c625@news.povray.org>
On 11/4/2010 3:54 PM, Darren New wrote:
> Patrick Elliott wrote:
>> Bad one I think. Sound, etc. isn't made up of air, water, or whatever.
>> It would be more accurate to say that it is made up of what those
>> things are "doing". This is not *that* different than words on a page.
>
> Yep. And the point is that (as I understand it) according to GR,
> spacetime is made up out of what energy is doing. You got it on the
> first try.
>
> There's nothing in the universe except energy, and everything else
> (force, space, time, etc) is just what energy is doing.
>
> Whether you want to argue that means there *is* something besides energy
> is arguing over whether sound *is* something besides the atoms and their
> behavior.
>
Want a lovely GR thing.. Some experiments are.. attempting to be 
constructed, I suppose you might say, since there is a thought that they 
simply won't work at all, which will attempt to determine if you can 
build the equivalent of a gravitational transformer. GR implies yes, 
since for example, the clocks on a satellite do not "run" at the same 
rate as their ground based systems, they are effected differently by the 
speed, and level of gravity, in orbit. So.. the idea is to use one 
gravitational effect to generate a field, which would *cause* a 
gravitational effect in something else, in principle, similar to the 
change in frequency and the like you get in an electrical transformer.

The problem being, it may simply not work, even if GR says it should, 
and some effects imply that it happens, to an extent, already, just not 
on what might be called a practical scale.

-- 
void main () {
   If Schrödingers_cat is alive or version > 98 {
     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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