POV-Ray : Newsgroups : povray.binaries.images : Template for a proposed mesh-based character : Re: Template for a proposed mesh-based character Server Time
2 Nov 2024 12:24:11 EDT (-0400)
  Re: Template for a proposed mesh-based character  
From: Alain
Date: 5 Nov 2010 15:11:40
Message: <4cd456ec$1@news.povray.org>

> Alain<aze### [at] qwertyorg>  wrote:
>>
>> Did you ever had a look at blobman? It's head is a blob, as everything
>> else, and not very beleivable.
>> But, it is indeed posable and can be made to somewhat express emotions.
>>
>>
>
> I've gotten povray blobs to do this:
> http://www.youtube.com/watch?v=o1rjVO-UNUY
> http://www.youtube.com/watch?v=9AT_7nAr99A&feature=related
>
> And was wanting to try to see what could be done with a mesh. The blobs are
> pretty cool, but as I'd designed the people, it was with a whole lot of trial
> and error to get the shapes I wanted (although I did parameterize the chin).
> But these look hideous in radiosity or lighting that shows off the bumps that
> occur between the blob elements.
>

The trick is to reduce the strength of the elements or increase the 
thressold and increase the number of elements.
You may also need to increase the radius.
This will contribute to smooth out and hide the seams.



Alain


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