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On 11/04/2010 01:42 AM, gregjohn wrote:
> Attached is a template for a proposed mesh-based character. I think
> that it would be cool to have a mesh object that is parameterizable,
> in that you could quickly come up with a range of characters just by
> defining a few splines differently. It would also be cool to be
> animatable, such that the shape of mouth and size of eye openings
> could be moved, perhaps with another clock-based spline, to have it
> blink and talk. One could in theory make a character anywhere from
> say, Mr. Incredible to the puny "Nathan" rig's head:
> http://www.blendswap.com/3D-models/characters/th-nathan-rig/
>
Have you considered this:
http://en.wikipedia.org/wiki/File:Human_head_proportions.svg
"Coding, analysis, interpretation, and recognition of facial expressions"
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.2949&rep=rep1&type=pdf
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