|
![](/i/fill.gif) |
Le 02/11/2010 16:18, gregjohn nous fit lire :
> Thanks for the discussion, but are you saying there are some versions of povray
> with a limit, or that I need to prove my assertion?
First one. I first look at the parsing and usage of the iteration limit,
and see no limitation to 32000 (they all use int, which is expected to
be something like 31 bits value on most hardware).
Then I (too late) open the struct definition... to find that the value
is stored in an short.
> As an animator I *am* stuck
> with Megapov because I need some of the features that aren't allowed into the
> 3.5+x versions of povray.
>
Just out of curiosity (3.7 is so late that adding more features now is
probably a big no-no, and I'm not in charge of that anyway), which ones ?
Post a reply to this message
|
![](/i/fill.gif) |