|
![](/i/fill.gif) |
Am 27.10.2010 16:47, schrieb Mr:
> The closest workaround I found:
> using transmit 0.99 for the background-like entry of the sky sphere I have the
> behaviour I want for transparency with gradient. only problem remaining is when
> user selects no sky spher I let background with transmit 1 do the job, but the
> anti aliasing is white. if I put transmit 0.99 in bacground color, AA is
> perfect, but then color is slightly off.
You should be able to use values even closer to 1.0, which will reduce
the impact on color.
There is no sane way for a general fix; even a full redesign of
POV-Ray's internal maths to operate on non-premultiplied values would
not be a viable solution, as this would in turn cause problems when
working with emissive media: Non-premultiplied values can't represent
light to be /added/ to a fully transparent background.
Post a reply to this message
|
![](/i/fill.gif) |