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Le_Forgeron wrote:
> We are, with 65 planes, pushing too many interiors
ah makes sense. I originally had the problem with disc object
AFAIK that also has an "half-infinite" interior.
> Work around for your scene: flip the z vector (plane { -z, 0 } instead
> of plane { z, 0 }
It was just a test, the final scene used stacked
tori anyway, and then not more than 20 ;)
Thanks for looking into it.
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