POV-Ray : Newsgroups : povray.beta-test : Out of memory with many transparent objects : Re: Out of memory with many transparent objects Server Time
28 Jun 2024 11:53:07 EDT (-0400)
  Re: Out of memory with many transparent objects  
From: Alain
Date: 19 Oct 2010 13:43:48
Message: <4cbdd8d4$1@news.povray.org>
Le 2010-10-19 11:59, Le_Forgeron a écrit :
> Le 19/10/2010 17:03, Christian Froeschlin nous fit lire :
>> Le_Forgeron wrote:
>>
>>> max level 2: same, + each ray get a reflections
>>
>> the test scene is not using any reflection
>>
>>> In fact, could you try to reduce max trace level (low enough, such as 1
>>> or 2), and does it remove the memory issue ?
>>
>> using max_trace_level 1 does not change anything
>>
>>
> Good news: I can reproduce (Linux 64 bits, beta39+)
>
> Fatal error in renderer: Out of memory.
> Render failed
>
> I have far enough memory, and not even allocating...
>
> replacing plane with sphere is ok; as is box;
>
> removing the t part does not solves anything (of rgbt)
>
> 64 is ok too. but not 65.
Are the spheres or boxes stagered or one inside another?

It may be a case of imbeding to many objects and be related to 
insideness tests going awry.
It could result in a stack overflow or some other fixed size container 
or structure reatching it's limit.


Alain


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.