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Le 2010-10-19 11:59, Le_Forgeron a écrit :
> Le 19/10/2010 17:03, Christian Froeschlin nous fit lire :
>> Le_Forgeron wrote:
>>
>>> max level 2: same, + each ray get a reflections
>>
>> the test scene is not using any reflection
>>
>>> In fact, could you try to reduce max trace level (low enough, such as 1
>>> or 2), and does it remove the memory issue ?
>>
>> using max_trace_level 1 does not change anything
>>
>>
> Good news: I can reproduce (Linux 64 bits, beta39+)
>
> Fatal error in renderer: Out of memory.
> Render failed
>
> I have far enough memory, and not even allocating...
>
> replacing plane with sphere is ok; as is box;
>
> removing the t part does not solves anything (of rgbt)
>
> 64 is ok too. but not 65.
Are the spheres or boxes stagered or one inside another?
It may be a case of imbeding to many objects and be related to
insideness tests going awry.
It could result in a stack overflow or some other fixed size container
or structure reatching it's limit.
Alain
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