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Le 19/10/2010 13:26, Christian Froeschlin a écrit :
> Why is the output different? In linear color space, wouldn't
> the apparent color of the texture be linearly dependent on the
> color of the pigment? To keep it simple I removed the light
> source in the below code so everything is just ambient.
>
> Tested using 3.7 beta 39.
Testing also 3.7 beta 39, windows, with 3 colours/textures (0, 0.5, 1:
white, black, green; in that order, with ambient 1 diffuse 0 reflection
0 and no light source)
Confirmed for:
==============
bozo
bumps
dents
granite
spotted
doubtful (but very possible, at least different):
=========
wrinkles
The color_map is darker, more greyish, less saturated (no pure white, no
pure green: no extreme 0 or 1)
if the colour are black, white, green (in that order), the color map is
more white
Replacing color_map with pigment_map has no effect.
Seems fine:
===========
agate
boxed
cells
crackle
cylindrical
gradient
leopard
marble
onion
planar
quilted
radial
ripples
spherical
spiral1
spiral2
waves
wood
--
A good Manager will take you
through the forest, no mater what.
A Leader will take time to climb on a
Tree and say 'This is the wrong forest'.
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