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scott wrote:
> No, you should be able to control the RGBA render target and the
> depth/stencil target separately.
Oh, I see. OK.
> I assume your actual ghost model has varying levels of transparency,
In my imagination, it was totally transparent. Hence the subject line. But
OK, I see what you're saying here.
Again, thanks for the help! Seems what I was missing was the stencil buffer.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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