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Warp wrote:
> dynamic shadowing using shadow volumes
I pretty much follow *how* that works, but I'm not sure why you would do
that over doing it some other way. It would seem that calculating the shadow
volumes is something relatively compute-intensive for something moving.
Is it a trade-off between computing the volumes and then being able to just
render things essentially once, rather than rendering the whole scene from
the POV of multiple lights or something?
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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