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scott wrote:
> The problem is reading from it, AFAIK you can't read from the stencil
> buffer in a pixel shader on most hardware, all you can do is tell the
> GPU to run your shader or not, depending on certain criteria of the
> stencil buffer.
Ah, OK. That shouldn't be a problem here, tho, because I want to run the
ghost's pixel shader where the ghost is and not where he isn't, without any
additional decisions. :-)
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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