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Florin Andrei wrote:
> Here's a perspective view from afar, all numbers are scaled down so I don't run
> into issues again, but the proportions are correct:
I think the problem is not the magnitude but the precision. POV-Ray uses
floats internally, so trying to model something 200 million kilometers apart
with a detail scale of 1 meter isn't going to work so well. Plus, there are
bits in the code to clip sufficiently distant geometry that I'm sure someone
else can tell you about. I don't think you're going to be able to model this
in a simple and naive way. You'll need to do something less obvious, like
having different models at different points in the animation.
(Note that "naive" isn't a pejorative term here.)
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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