POV-Ray : Newsgroups : povray.newusers : How to get preserve color through an intersection call? : Re: How to get preserve color through an intersection call? Server Time
7 Jul 2024 06:41:14 EDT (-0400)
  Re: How to get preserve color through an intersection call?  
From: Alain
Date: 6 Oct 2010 13:21:22
Message: <4cacb012$1@news.povray.org>


> I'm thinking of another aproach:
> Have only a plain sphere and place a collection of tight spot_light in
> it's center. Add double_illuminate to make the spots visible on the
> surface. Add no_shadow so that the beams can continue outside of the
> sphere.
> You use the points that you have presently as the point_at for the spots.
> Now, any duplicate will be obvious due to the increased lighting.
>
>
>
> Alain

Using that, I got some dramatic speed improvement, about 20 times faster.
The only thing been that if you want to see the bright spots the sphere 
can't be black. It can be dark and using fading lights that are very 
bright at short distance the spots will show as bright coloured areas.


Alain


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