> I'm thinking of another aproach:
> Have only a plain sphere and place a collection of tight spot_light in
> it's center. Add double_illuminate to make the spots visible on the
> surface. Add no_shadow so that the beams can continue outside of the
> sphere.
> You use the points that you have presently as the point_at for the spots.
> Now, any duplicate will be obvious due to the increased lighting.
>
>
>
> Alain
Using that, I got some dramatic speed improvement, about 20 times faster.
The only thing been that if you want to see the bright spots the sphere
can't be black. It can be dark and using fading lights that are very
bright at short distance the spots will show as bright coloured areas.
Alain
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