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On 03/10/2010 9:49 PM, Brad wrote:
> Is there a way for me to visualize the light rays that are hitting the wall, as
> if there were dust in the air? Would I just fill the observable area with a
> white box with almost perfect transparency? Or is there a more professional way
> to do this (surely....)?
You will need to use photons and fill the scene with scattering media.
Read 3.6.2.1 Media Types
And for an example look at optics.pov in \POV-Ray\v3.7\scenes\advanced
To make this work the container for the media needs the "hollow" flag set.
3.4.9.5 Hollow.
Fun, fun, fun ;-)
--
Best Regards,
Stephen
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