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W0RLDBUILDER <nomail@nomail> wrote:
> > #declare Star = /* your star object here */;
> >
> > #declare Amount = 500;
> > #declare Seed = seed(0); // Try integer values other than 0 for other
> > // distributions
> > #declare MinExtent = <-100, -100, -100>;
> > #declare MaxExtent = <100, 100, 100>; // Modify as desired
> >
> > #declare Index = 0;
> > #while(Index < Amount)
> > object
> > { Star
> > #declare RandVector = <rand(Seed), rand(Seed), rand(Seed)>;
> > translate MinExtent + (MaxExtent - MinExtent) * RandVector
> > }
> > #declare Index = Index + 1;
> > #end
> >
> > --
> > - Warp
> Thanks. Would that work if I copy/pasted it several times for different types of
> stars?
Better to use a macro for that, like:
#macro CreateStars(StarObject, Amount, Seed)
#local MinExtent = <-100, -100, -100>;
#local MaxExtent = <100, 100, 100>; // Modify as desired
#local Index = 0;
#while(Index < Amount)
object
{ StarObject
#declare RandVector = <rand(Seed), rand(Seed), rand(Seed)>;
translate MinExtent + (MaxExtent - MinExtent) * RandVector
}
#local Index = Index + 1;
#end
#end
#declare Seed = seed(0);
CreateStars(Star1, 100, Seed)
CreateStars(Star2, 100, Seed)
CreateStars(Star3, 100, Seed)
--
- Warp
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