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Or, if anyone finds a way to export the source code below (POV-Ray scene
language version 3.7) or the source code inside my previous posting in this
thread (POV-Ray scene language version 2.2) to the current .3ds or .dxf file
formats, I would appreciate this very much!
-----------------------------
#version 3.7;
camera {
location < 0.0, 23.0, -50.0 >
look_at < 0.0, 2.70, 0.0 >
}
light_source { < 1000.0, 2000.0, 1000.0 > rgb < 1.0, 1.0, 1.0 > }
light_source { < 1000.0, 2000.0, -1000.1 > rgb < 1.0, 1.0, 1.0 > }
light_source { < -1000.0, 2000.0, -1000. > rgb < 1.0, 1.0, 1.0 > }
#declare Radiosity=on;
#declare Photons=off;
global_settings
{
assumed_gamma 1.0
#if (Radiosity)
radiosity
{
pretrace_start 0.04 // start pretrace at this size
pretrace_end 0.04 // end pretrace at this size
count 35 // higher -> higher quality (1..1600) [35]
nearest_count 5 // higher -> higher quality (1..10) [5]
error_bound 1.8 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are calculated
(1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1) [0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1) [1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
media on // take media into account [off]
always_sample off // turn sampling in final trace off [on]
max_sample 1.0 // maximum brightness of samples
}
#end
#if (Photons)
photons
{
spacing 0.01 // specify the density of photons
media 0.5, 1.5 // media photons
jitter 1.0 // jitter phor photon rays
// save_file "SL - SF - Shuttle 01.ptn" // save photons to file
load_file "SL Maglev Wind Turbine.ptn" // load photons from file
// steps 1
expand_thresholds 0.2, 40
}
#end
}
#declare HeightOfBlades= 12.2;
#declare AngleOfWindCatchers_360= < 0.0, 0.0, 0.0 >;
#declare Fundament=texture { pigment { rgb < 0.4, 0.2, 0.1 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare Building=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare EntranceDoor=texture { pigment { rgb < 0.8, 0.4, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare StairsSection=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBlades=texture { pigment { rgb < 0.7, 0.7, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBladesDrives=texture { pigment { rgb < 0.0, 0.0, 0.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatchers=texture { pigment { rgb < 1.0, 1.0, 0.7 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatcherFixtures=texture { pigment { rgb < 0.0, 0.5, 0.0 > }
finish { specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofPlatform=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofDoor=texture { pigment { rgb < 0.5, 0.0, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofReeling=texture { pigment { rgb < 1.0, 1.0, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare Base=object
{
union
{
cylinder { < 0.0, -2.0, 0.0 > < 0.0, 0.0, 0.0 > 7.5 texture {
Fundament } }
cylinder { < 0.0, 0.0, 0.0 > < 0.0, 2.8, 0.0 > 5.0 texture { Building } }
box { < -0.5, 0.0, -5.05 > < 0.5, 2.2, 0.0 > rotate < 0.0, 040.0, 0.0 >
texture { EntranceDoor } }
}
}
#declare Stairs=object
{
cylinder { < 0.0, 2.8, 0.0 > < 0.0, (2.8+HeightOfBlades), 0.0 > 1.9 texture
{ StairsSection } }
}
#declare Blade=object
{
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
}
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
}
#declare Turbine=object
{
union
{
object { Blade rotate < 0.0, 000.0, 0.0 > }
object { Blade rotate < 0.0, 036.0, 0.0 > }
object { Blade rotate < 0.0, 072.0, 0.0 > }
object { Blade rotate < 0.0, 108.0, 0.0 > }
object { Blade rotate < 0.0, 144.0, 0.0 > }
object { Blade rotate < 0.0, 180.0, 0.0 > }
object { Blade rotate < 0.0, 216.0, 0.0 > }
object { Blade rotate < 0.0, 252.0, 0.0 > }
object { Blade rotate < 0.0, 288.0, 0.0 > }
object { Blade rotate < 0.0, 324.0, 0.0 > }
torus { 4.50, 0.05 translate < 0.0, 2.8, 0.0 > texture {
WindBladesDrives } }
torus { 2.75, 0.05 translate < 0.0, 2.8, 0.0 > texture {
WindBladesDrives } }
torus { 4.50, 0.05 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture
{ WindBladesDrives } }
torus { 2.75, 0.05 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture
{ WindBladesDrives } }
}
}
#declare WindCatcher=object
{
union
{
torus { 5.0, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.0, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 000.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 120.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 240.0, 0.0 > texture { WindCatchers } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 000.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 120.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 240.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 000.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 120.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 240.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 060.0,
0.0 > texture { WindCatcherFixtures } } // Following the windcatcher's
holds
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 180.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 300.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 060.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 180.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 300.0, 0.0 > texture {
WindCatcherFixtures } }
}
rotate AngleOfWindCatchers_360
}
#declare Platform=object
{
union
{
cylinder { < 0.0, (2.8+HeightOfBlades), 0.0 > < 0.0,
(3.30+HeightOfBlades), 0.0 > 5.0 texture { RoofPlatform } }
cylinder { < 0.0, (2.8+HeightOfBlades+0.5), 0.0 > < 0.0,
(2.8+HeightOfBlades+0.6), 0.0 > 1.5 texture { RoofDoor } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.34), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.67), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+1.0), 0.0 >
texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 000.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 036.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 072.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 108.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 144.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 180.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 216.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 252.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 288.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 324.0, 0.0 > texture { RoofReeling } }
}
}
#declare Maglev=union
{
object { Base }
object { Stairs }
object { Turbine }
object { WindCatcher }
object { Platform }
}
object { Maglev }
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