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> So here's a thingie I can't solve, don't know enough math to figure this one out
> (I presume my problem's math-related): I want to make a sine-wave in 3D, with a
> look like a b_spline (as in: rounded edges, to give it a proper 3D-look), like
> the representation of a sound wave in Audacity. Could anyone help me with this
> please?
>
>
You can use a sphere_sweep. Sample the sin function at sufisently small
intervals.
It's also possible to use an isosurface.
Alain
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