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Marco wrote:
> So here's a thingie I can't solve, don't know enough math to figure this one out
> (I presume my problem's math-related): I want to make a sine-wave in 3D, with a
> look like a b_spline (as in: rounded edges, to give it a proper 3D-look), like
> the representation of a sound wave in Audacity.
I'm not sure how it looks in Audacity but you might try a sphere_sweep.
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