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> This is working well, but now I'm having troubles figuring out how to
> texture the inside of the dome. At the moment my texture declaration that
> I pass to the macro as "insideTexture" is as follow :
>
> #declare insideT = texture{ pigment{ uv_mapping image_map{png
> "data/FisheyeTest.png"} } }
>
> where FisheyeTest.png is a square image (ratio width/height = 1/1)
> rendered with POV-Ray using the fisheye camera.
>
> The texture shows up but it is not set up properly. I tried different
> rotation, map_type, but no luck so far.
>
As it seems you are rendering the projected image with POV-Ray, I think
you will be better creating an equirectangular projection with a spherical
camera, and then loading it as an image_map with map_type 1.
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