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> Is that a matter of available time with the current developers, or
technical
> complexity?
I tried to do this feature once, probably with the 3.5 source code. I
hit a wall. I don't remember what it was, exactly... I think it was
related to objects storing temporary intersection related data within
themselves, causing problems if a ray hit an object, and then reflected
and hit a different version of that same object. It wasn't an unsolvable
problem, but it was enough to make me give up.
This was a long time ago, though. I may have simply misunderstood the
code, or not been good enough at C at the time. I also don't know how
the code has changed since then - it's likely that changes to make it
thread safe in 3.7 would fix any issue like the one I described above.
- Slime
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