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D103 <nomail@nomail> wrote:
> disc { 0, y, 100 pigment { cylindrical pigment_map { [ 0 rgb 1 ] [ 0.5 rgb <1,
> 1, 0.5> ] [ 1 rgbt 1 ] }
> } finish { ambient 1 } rotate z*90 translate LiPo }
Your pigment makes a small circle of radius 1 at the center of a huge disc
of radius 100.
Make your disc have a radius of 1, then apply the pigment, then scale it
up to 100. (And you might want to use a color_map instead of a pigment_map.)
--
- Warp
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