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High!
On 09/06/2010 01:38 AM, nemesis wrote:
> can't help to notice the environment is very bland and lacking detail and still
> the render render is very noisy in the shadows.
Yes, it's still a very early and crude version of Ghurghusht; later on,
there will be buildings (especially on the island in the lake, where I
plan to construct Kandabul, Ghurghusht's capital) and vegetation elements.
The noisy render results from poor control of accuracy - I didn't find
out the optimal settings yet, so next step will be two animations of the
same scene at dawn and afternoon, each with logarithmically decreasing
accuracy values.
See you in Khyberspace!
Yadgar
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