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arq3design wrote:
> This is an example of how the material I have currently, is the closest thing
> I've gotten what I need, but are, for my taste, too much reflection. Could you
> give me some advice?.
Below is your texture extended into a material so you
can add a interior, and the F_Glass5 expanded into the
values from glass.inc so you can play with the parameters.
To reduce the reflection you can decrease specular as
well as the min/max value in the reflection block.
#declare Cristal_Mesa = material
{
texture
{
pigment { color rgbt 1}
finish
{
specular 0.7
roughness 0.001
ambient 0
diffuse 0
reflection
{
0.2, 1.0
fresnel on
}
conserve_energy
}
}
interior {ior 1.5}
}
// sample usage
sphere {0,1 material {Cristal_Mesa}}
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