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Jaime Vives Piqueres wrote:
>> There is also the possibility for true texture-baking to meshes using
>> Mega-POV. This might be accomplished by reading a mesh, gleaning all the
>> necessary elements from it (vertices, triangles, UV coords, etc.),
>> setting up camera pigments to view individual triangles and then
>> rendering the result with an orthographic camera. In fact, I would like
>> to formally challenge anyone with too much time on their hands to
>> accomplish this. It can be done, I know it can!
>
> Just to save you some effort: please don't work on any of these before
> trying the new feature on beta 39... :) This advice will apply also for
> arblick's project, BTW.
Well, I must say it's very strange, as I've been thinking about this
feature on-and-off for about three weeks now. Can't remember what
exactly got me to thinking about it. It's very cool that a form of
texture-baking is finally making its way into POV! This should make
proximity patterns for meshes faster :)
Sam
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