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> Well, there are ways to do texture-baking in POV. The easiest is to use
> Rune's illusion.inc, which lets you map prerendered images onto your
> scene's geometry. You can literally save hours of render time by using
> it, but it needs proper HDR support. I sent Rune a modified version of
> his file, but realized after I had sent it that my enhancements didn't
> work correctly, as POV was mishandling the HDR format. I really need to
> get back to him about that.
>
> There is also the possibility for true texture-baking to meshes using
> Mega-POV. This might be accomplished by reading a mesh, gleaning all the
> necessary elements from it (vertices, triangles, UV coords, etc.),
> setting up camera pigments to view individual triangles and then
> rendering the result with an orthographic camera. In fact, I would like
> to formally challenge anyone with too much time on their hands to
> accomplish this. It can be done, I know it can!
Just to save you some effort: please don't work on any of these before
trying the new feature on beta 39... :) This advice will apply also for
arblick's project, BTW.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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