Showing off a patch to generate different bokehs.
The scene is essentially the same as earlier in this thread, except that
the tiny bright sphere now has a radius of 0.01. blur_samples are set to
100,1000, confidence 0.99, variance 1/1000.
image #1:
bokeh {
pigment {
spherical
pigment_map {
[0.0 color rgb 0.0]
[0.05 color rgb 1.0]
[0.1 color rgb 0.5]
[0.15 color rgb 0.2]
[0.4 color rgb 0.1]
[1.0 color rgb 0.1]
}
scale 0.5
translate <0.5,0.5,0>
}
}
image #2:
bokeh {
pigment {
spherical
pigment_map {
[0.0 color rgb 0.0]
[0.1 color rgb 0.2]
[0.2 color rgb 0.6]
[0.5 color rgb 0.9]
[1.0 color rgb 1.0]
}
scale 0.5
translate <0.5,0.5,0>
}
}
image #3:
bokeh {
pigment {
image_map { png "focal_blur_test_bokeh.png" }
}
}
image #4:
The bokeh used in image #3.
NB: Colored bokehs are not possible; only the greyscale value of the
pigment given is evaluated.
Coordinate range is optimized for image maps: <0,0,0> to <1,1,0>.
Post a reply to this message
Attachments:
Download 'focal_blur_test_bokeh1.png' (242 KB)
Download 'focal_blur_test_bokeh2.png' (234 KB)
Download 'focal_blur_test_bokeh3.png' (234 KB)
Download 'focal_blur_test_bokeh.png' (13 KB)
Preview of image 'focal_blur_test_bokeh1.png'
Preview of image 'focal_blur_test_bokeh2.png'
Preview of image 'focal_blur_test_bokeh3.png'
Preview of image 'focal_blur_test_bokeh.png'
|