Needed a change of scenery (ugh docs ... actually starting to get sick
of it) so I took some time off to play around with a mandel function
that Tor posted in p.b.s-f a while back.
Instead of rendering the isosurface example I decided to make it into a
pigment & normal pattern ... with a little color map work and some minor
transformations I think it turned out kind of neat!
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