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On 28/08/2010 8:31 PM, clipka wrote:
> The root cause is a combination of
>
> (1) a problem with either the sor or lathe object, returning "undefined"
> as the surface normal at a certain point (which leads to "undefined"
> values in subsequent computations of a refracted ray), and
>
If you remove either the SOR or the lath or the skysphere the scene
renders OK.
> (2) a lack of defensive programming in the image handling code (which
> "converts" the undefined values into an
Actually looking at both the SOR and the lathe in OpenGL (Bishop3D)
shows an ugly turn at the base. I will remodel them even if it leaves
gaps between the glass and the liquid.
Thanks Christoph.
--
Best Regards,
Stephen
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